Episode 8 — How to Handle Consequences for Player Characters (with John Corey)

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Episode 8 — How to Handle Consequences for Player Characters (with John Corey)
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What do you do when the PCs take actions that have severe consequences? How do you make sure that in-game consequences add to the game, rather than detract from it? Guest GM John Corey joins Andy and Chris to discuss!

Episode 8 appendix (aka show notes):