
Andy and Chris are both about to go on trips so they freewheel a conversation about buying a suit and changing the system for a currently running campaign.
Andy and Chris are both about to go on trips so they freewheel a conversation about buying a suit and changing the system for a currently running campaign.
Would you ever call for a “re-do” of a scene or encounter that didn’t go as planned? In what situations might that make sense? And are there better ways to “roll with” an unwelcome development in the game? Chris and Andy discuss, along with talk about game pacing and Andy’s million-dollar idea for a mystery RPG.
Does it matter in your D&D game if the weather outside is bright and balmy or cold and rainy? Are there ways to incorporate changing weather into a TTRPG that don’t just boil down to the occasional die roll penalty? Chris and Andy discuss, and Chris describes his experience with Bully Pulpit Games’ The Skeletons.
Andy and Chris talk about the lives our PCs lead outside of the adventuring life. They also inadvertently pitch a very fun sounding game where you play a bunch of teachers.
Have you played in games where your character’s age had a big impact, mechanically or narratively? Chris and Andy discuss why it matters if your D&D character is 18 or 65 years old, and how exploring those nuances might make your game more interesting.
What do you do when one of your players comes to the table with a PC that has a horse, mount, or another game feature that radically changes tactical situations? Chris and Andy discuss ways you can approach mounts in a way that doesn’t cheat the player of their mount, but which also doesn’t hurt the experience for everyone else at the table.
Andy and Chris talk about the things we used to love and then get into the the discussion of handing out documents/clues/puzzles at the table.
What elements go into a good game focused on wilderness survival and exploration? Chris and Andy discuss, but not before a few detours to talk about Stephen King’s Dark Tower series and The Wizard of Oz.
What does religious faith look like in your games? Do you encourage your players to make religious faith a key part of their PCs, whether or not their character class is mechanically built around it? Andy and Chris discuss–but not before a few detours into the Dune setting, Tolkien (again), and more.
Is tabletop roleplaying “just” an escapist diversion? How and why do we approach a hobby like gaming when news and politics and life in general are so heavy and overwhelming? Chris and Andy talk about the value of creative action in times of stress.