Episode 206 - "Ice and Steel" with Kevin Hassall and Alban Cadu
/
RSS Feed
Share
Link
Embed
Every wondered what Heart of Darkness would look like if it were an RPG campaign set in northern Europe? That’s the hook behind Ice and Steel: Voyage to the Frozen North, an upcoming Ars Magica/5e campaign by Kevin Hassall and Alban Cadu. Kevin and Alban join Chris and Andy to talk about their upcoming Kickstarter and why your RPG campaign should absolutely feature downtime.
Show notes
Kevin releases sci-fi and medieval fantasy TTRPG material at:
Halloween is coming soon, which means some Halloween one-shots! But first, Chris and Andy get a little finicky about the game systems they want to use.
Episode 204 - RfT Con Postmortem, Plus: When Do You Need a Statblock For Your Flashlight?
/
RSS Feed
Share
Link
Embed
Let’s reflect on Roll for Topic Con 2026! Chris and Andy walk through each of the interesting RPGs they played in at the con, which ranged from homebrew playtests to a Soulslike to a game about Atlantis that featured a giant punch bowl on the game table slowly filling up with water. With some added discussion of why you might ever want to stat up everyday objects like roller skates, pencils, or flashlights!
Andy asks Chris for help with a problem: sometimes coming up with cool consequences and improvising die roll results is exhausting! Chris and Andy discuss ways to take pressure off the GM. Also: it’s not too early to start planning your Halloween one-shot!
Chris gets a real-life taste of what it’s like to explore a mysterious location! Also, Andy asks for recommendations for a straightforward sci-fi RPG that isn’t space horror.
Chris talks about Dungeon Crawler Carl again and then Andy and Chris talk about getting rid of their collections of stuff! It’s episode 200! Thank you for listening!
Episode 199 - Charismatic Villains and Tough Moral Decisions
/
RSS Feed
Share
Link
Embed
Chris is second-guessing a tough choice he made in a recent game. What makes for a good, genuine tough moral choice in an RPG? Is it something the GM can (or should) deliberately create and build toward? This, plus discussion about which D&D class best describes Lyndon B. Johnson.
What’s actually useful for a GM to know about a city or other adventuring location? Chris and Andy discuss how to take the “Wizard City” theme of this year’s RfT Con and turn it into a gameable place. Plus, more on GMing with kids.