Episode 52 — What Expectations Do You Place On Your Players When Starting a Campaign?

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Episode 52 — What Expectations Do You Place On Your Players When Starting a Campaign?
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Chris and Andy create a d10 random table of unexpected things that can happen when the players start a fire—and after some discussion of Andy’s “Alien” campaign and D&D Christmas giving, we launch into our official topic: expectations you place (or don’t place) on your players at the start of a new campaign.

d10 Mysterious/Interesting things that happen when a fire is lit

  1. Fire creature emerges
  2. Fire doesn’t put out heat, it puts out cold
  3. Flames are an unusual color
  4. The flame is magic and can never be put out
  5. It spreads unexpectedly
  6. Smoke starts forming words/symbols
  7. This fire is connected to another fire
  8. Attracts attention of something nearby
  9. Light from fire shows another plane of existence
  10. Fire violates a taboo