Episode 17 – Reflections on Gencon 2019

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Episode 17 - Reflections on Gencon 2019
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As a change of pace from our usual format, we’re talking about Gencon 2019, from which Andy just returned! Chris and Andy discuss some GMing takeaways from the con.

Episode 17 appendix (mostly games that Andy played at Gencon):

Episode 16 – How to Send Off a Player Who’s Leaving Your Game

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Episode 16 - How to Send Off a Player Who's Leaving Your Game
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What do you do when one of your players has to leave the game for good? Hopefully, you give them a fun in-game send-off. Chris and Andy discuss what makes for a good farewell salute to departing players.

Also: we want to hear your suggestions for topics to cover! Drop us a line if you’ve got a great topic you want to hear us discuss!

Episode 16 appendix:

Episode 15 – Theater-of-the-mind vs. Maps, Minis, and Other Visual Representations (with Murph)

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Episode 15 - Theater-of-the-mind vs. Maps, Minis, and Other Visual Representations (with Murph)
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We’re joined by Murph to talk about how to bring the action at the table alive. Do you paint word pictures, or slap down some gorgeously painted miniatures?

If you have any feedback, praise, or criticism, we want to hear about it! Visit our contact page for how to get your message directly to us.

Episode 15 Appendix:

Episode 14 – How to Create and Use Monsters in a Game (with Kyle Latino)

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Episode 14 - How to Create and Use Monsters in a Game (with Kyle Latino)
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This episode we’re joined by Kyle Latino, our first returning guest (!), to discuss monsters. Listen as we all admit to just re-skinning existing monsters from the Monster Manual as needed.

Episode 14 appendix:

Episode 13 — How to Prepare to Run a Roleplaying Game (With Audrey Huggett)

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Episode 13 — How to Prepare to Run a Roleplaying Game (With Audrey Huggett)
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We’re joined by GM and librarian Audrey Huggett to talk about preparing to run an RPG. We also hear about Audrey’s successful efforts to bring roleplaying events to the library!

Episode 13 appendix (aka show notes):

Episode 12 — How to Handle Randomness in Your Games

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Episode 12 — How to Handle Randomness in Your Games
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How do you incorporate random elements into your games? Do you rely heavily on randomness or do you downplay it? Andy and Chris discuss the fun (and occasional terror) that random elements bring to a roleplaying game.

Episode 12 appendix (aka show notes):

  • The D&D Starter Set, featuring the adventure “Lost Mines of Phandelver” which Chris somehow turned into a 12+ month campaign.
  • Blades in the Dark, which seems to come up in every episode.
  • Gamma World, a classic RPG that leans into randomness. Andy mentions the 2010 7th edition, which takes the randomness to a (fun) extreme.
  • Friends at the Table, an actual play podcast that produced the “Fall of Magic” campaign that Chris enjoyed.

Episode 11 — How to Track Combat Details (with Jason Matteson)

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Episode 11 — How to Track Combat Details (with Jason Matteson)
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Jason’s d10

What’s the best way to track and manage hit points and other details during an RPG combat scene? Guest GM Jason Matteson joins Andy and Chris to discuss this practical question!

Episode 11 appendex (aka show notes):

Episode 10 — How to Deal with Bored or Distracted Players (with Greg Teachout)

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Episode 10 — How to Deal with Bored or Distracted Players (with Greg Teachout)
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What’s a GM to do when their players start getting bored or distracted during a game? Guest GM Greg Teachout joins Andy and Chris to discuss a challenge that every GM will face at some point.

Episode 10 appendix:

Episode 9 — How to Manage the Power Level of an RPG (with David Frees)

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Episode 9 — How to Manage the Power Level of an RPG (with David Frees)
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How to you set the power level (and handle the power curve) in a tabletop RPG? Guest GM David Frees joins Andy and Chris to discuss.

Episode 9 appendix (aka show notes):

Episode 8 — How to Handle Consequences for Player Characters (with John Corey)

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Episode 8 — How to Handle Consequences for Player Characters (with John Corey)
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What do you do when the PCs take actions that have severe consequences? How do you make sure that in-game consequences add to the game, rather than detract from it? Guest GM John Corey joins Andy and Chris to discuss!

Episode 8 appendix (aka show notes):