
Andy and Chris recap their Halloween roleplaying experiences before tackling a tricky design challenge: can they come up with an interesting way to use cellphones as part of a roleplaying experience?
Andy and Chris recap their Halloween roleplaying experiences before tackling a tricky design challenge: can they come up with an interesting way to use cellphones as part of a roleplaying experience?
Chris and Andy are joined by guest GM Alban to discuss how you might build an entire adventure around a performance. Is that a performance by the PCs, or by the players? We discuss that, with side forays into topics like Ars Magica, finding GM inspiration in the natural world around you, and more!
Can you believe we’ve produced 100 episodes? What a wonderful ride it’s been. Join Andy and Chris for a special episode of reflection on the last four years of roleplaying and podcasting. This episode departs from our usual format and asks you to indulge Andy and Chris as they discuss what they’ve learned and where the podcast is going. (We’ll return to our usual format of GM discussions next episode, we promise!)
What makes a “good” cult in a game? They also have a few pamphlets for you to read—and if you join them in their study they’d be happy to answer any questions you might have!
Chris and Andy brainstorm a tactile system for marking the passage of time or health in an RPG! But not before Chris a ridiculous action movie, and Andy pitches a ridiculous mashup of a certain intergalactic hunter and a certain murder-mystery RPG.
John Corey, on loan from The Splatbook, comes on to talk about Vaesen and then helps Chris design a 1 Page RPG.
Andy and Chris, with clear eyes and full hearts, chat about their experiences at Roll For Topic Con 2022. They start by using the “Stars and Wishes” framework and then immediately deviate into a less structured conversation.
Beset with pre-convention GMing anxiety, Andy and Chris describe their game prep challenges and brainstorm solutions to some of the questions and problems they face. After passing through the depths of GM despair, will they recapture their enthusiasm for convention GMing by the end of this episode? Spoiler: YES!
Andy and Chris brainstorm a deadly, yet survivable, 10x10x10 room. But not before recent family vacations prompt more musings about the mysterious Natural World outside our basements, and the “GM brain” curse of constantly thinking about gaming when you should be admiring the great outdoors.
Join Andy (holed up in an airBnB somewhere in the hinterlands of Colorado) and Chris (holed up in his office) as they chit-chat about their recent travels and how they cannot stop thinking about running games.