Episode 95 — Preparing a Convention One-shot

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Episode 95 — Preparing a Convention One-shot
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Beset with pre-convention GMing anxiety, Andy and Chris describe their game prep challenges and brainstorm solutions to some of the questions and problems they face. After passing through the depths of GM despair, will they recapture their enthusiasm for convention GMing by the end of this episode? Spoiler: YES!

Episode 94 — Design a Deadly 10-foot Room

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Episode 94 — Design a Deadly 10-foot Room
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Andy and Chris brainstorm a deadly, yet survivable, 10x10x10 room. But not before recent family vacations prompt more musings about the mysterious Natural World outside our basements, and the “GM brain” curse of constantly thinking about gaming when you should be admiring the great outdoors.

Episode 93 – Conversation On the Road

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Episode 93 - Conversation On the Road
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Join Andy (holed up in an airBnB somewhere in the hinterlands of Colorado) and Chris (holed up in his office) as they chit-chat about their recent travels and how they cannot stop thinking about running games.

Episode 92 – Design an adventure for a mouse

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Episode 92 - Design an adventure for a mouse
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Andy and Chris try very hard not to step on Brian Jacques toes while designing an adventure for a mouse!

Episode 91 — Design a Door that Both Terrifies and Intrigues Your Players

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Episode 91 — Design a Door that Both Terrifies and Intrigues Your Players
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What kind of door would simultaneously beg players to open it, yet fill them with dread at the prospect of doing? Chris and Andy devise a creepy-yet-compelling door sure to cause your players to argue about whether and how to open it.

Episode 90 – Design a sequence of devious dungeon traps

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Episode 90 - Design a sequence of devious dungeon traps
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Oh no! Andy and Chris walk fail their investigation check and walk right into a trap! As penance they have to design a series of traps for a technomancer’s dungeon.

Episode 89 — Design the Coolest Boat for an RPG

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Episode 89 — Design the Coolest Boat for an RPG
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What would you say is the coolest boat there is? Andy, Chris, and guest GM Nate put their minds together to try and create a really cool boat you can drop into your tabletop RPG.

Episode 88 – Design an Arena Boss Rush

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Episode 88 - Design an Arena Boss Rush
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Listen as Andy and Chris continually fail to not reference videogames as they design an arena boss rush! This question was sent into us by Ryan out in Korea. Thanks, Ryan!

Episode 87 — Design an Interesting Shop

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Episode 87 — Design an Interesting Shop
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Can Chris and Andy design a shop for a roleplaying game that’s actually interesting to visit? Listen as they brainstorm a quirky shop that provides not only items for your players to purchase, but opportunities for investigation and adventure.

Episode 87 appendix (aka show notes):

Episode 86 – Create a Festival!

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Episode 86 - Create a Festival!
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Test your might and win the prize of listening to this episode where Chris and Andy take on the design challenge of: “Create a festival” (a topic added by Tim Saucer)!

Chris reminisces way too much his stint in Indiana and Andy relives some memories of horrible footwear. Then they imagine a totally normal festival with absolutely no creepy stuff set in 80s/90s small town America.

Appendix: