
Andy and Chris try very hard not to step on Brian Jacques toes while designing an adventure for a mouse!
Andy and Chris try very hard not to step on Brian Jacques toes while designing an adventure for a mouse!
What kind of door would simultaneously beg players to open it, yet fill them with dread at the prospect of doing? Chris and Andy devise a creepy-yet-compelling door sure to cause your players to argue about whether and how to open it.
Oh no! Andy and Chris walk fail their investigation check and walk right into a trap! As penance they have to design a series of traps for a technomancer’s dungeon.
What would you say is the coolest boat there is? Andy, Chris, and guest GM Nate put their minds together to try and create a really cool boat you can drop into your tabletop RPG.
Listen as Andy and Chris continually fail to not reference videogames as they design an arena boss rush! This question was sent into us by Ryan out in Korea. Thanks, Ryan!
Can Chris and Andy design a shop for a roleplaying game that’s actually interesting to visit? Listen as they brainstorm a quirky shop that provides not only items for your players to purchase, but opportunities for investigation and adventure.
Episode 87 appendix (aka show notes):
Test your might and win the prize of listening to this episode where Chris and Andy take on the design challenge of: “Create a festival” (a topic added by Tim Saucer)!
Chris reminisces way too much his stint in Indiana and Andy relives some memories of horrible footwear. Then they imagine a totally normal festival with absolutely no creepy stuff set in 80s/90s small town America.
Appendix:
What space object or event would be so insanely interesting that even the most dedicated PCs will divert course to go check it out? Chris and Andy brainstorm three space anomalies that even the least curious characters couldn’t stop themselves from investigating.
Big news in this episode! Roll for Topic isn’t on its own anymore–we’re now part of a brand-new podcast network. After discussing this news (and nerding out about Michael Moorcock’s Elric novels), Chris and Andy puts their GM brains together to come up with an idea for an underwater adventure that sounds not just workable, but fun.
Andy and Chris ambush Peter Dillman, creator of the Dillman’s Dungeon: A Gamer’s Retreat Kickstarter campaign, and force him to design an ambush scenario for a fantasy roleplaying game. Along the way we learn all about Peter’s amazing vision for an “Air D&D” venue to host gaming getaways.
Show notes: