
Ever given the player characters a magic item that seems to have no practical use… only to have the players figure out a good use for it anyway? Andy and Chris brainstorm up several such “useless” magic items you could drop into your campaign.
Ever given the player characters a magic item that seems to have no practical use… only to have the players figure out a good use for it anyway? Andy and Chris brainstorm up several such “useless” magic items you could drop into your campaign.
We’re starting something new with this episode! Join as we roll on our brand new Table of Design Challenges to determine a random GM design challenge for Andy and Chris to create on air. The first challenge is to create a love triangle that can be added to any D&D campaign!
It’s a brand new year! We start with Chris’ reflections on running last episode’s live game, and then Andy and Chris both talk about GMing goals for 2022—as well as about plans for the podcast!
Join Nicole, Cory, Phill, and Brandon as they explore the crazy sci-fi dungeon we created in Episode 78! With Chris as GM, they encounter space pirates, escape from space bugs, and do many other exciting space-related things.
The system used to run this game is the excellent Caltrop Core, which puts the divisive d4 to good use in a fast-moving rules system that the group found easy to learn on the fly. You can follow Caltrop Core’s creator @titanomachyRPG on Twitter.
To help you follow along with the game, you’ll want to reference this amazing ASCII art map of the space dungeon by Kyle “Map Crow” Latino, who helped design the dungeon and shared tips for making ASCII dungeons in a video companion to this episode. Here’s the map:
It’s our annual Build a Dungeon Special! Andy and Chris are joined by John Corey and Kyle Latino to brainstorm and build out a dungeon/adventure live on-air. Our next episode will be a play-through of the dungeon with some other special guests.
Enjoy!
It’s our last “normal episode” of the year! Listen as Andy and Chris talk about what locations and time periods would make for great RPG settings.
Do the family, friends, and loved ones of your PCs play a role in your campaigns? Are they mostly there to disadvantage the PCs, or do they contribute something more to the game?
It’s Halloween one-shot season! Andy and Chris are both prepping spooky one-shots, and talk about how to quickly ease players into game rules that are new to them and make the most of the session.
This episode takes an unusual turn as Chris and Andy chat about the experience of “imposter syndrome”—of feeling unworthy to participate in this hobby we all love. After a heartfelt discussion, the episode closes out with a more upbeat talk about Halloween one-shots.
Andy and Chris discuss ways to get your players more invested in a roleplaying game—but not before they pursue tangents including Jack Vance’s “Dying Earth” novels and how to handle keeping-watch sequences at the table.