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Chris and Andy create a d10 random table of unexpected things that can happen when the players start a fire—and after some discussion of Andy’s “Alien” campaign and D&D Christmas giving, we launch into our official topic: expectations you place (or don’t place) on your players at the start of a new campaign.
d10 Mysterious/Interesting things that happen when a fire is lit
- Fire creature emerges
- Fire doesn’t put out heat, it puts out cold
- Flames are an unusual color
- The flame is magic and can never be put out
- It spreads unexpectedly
- Smoke starts forming words/symbols
- This fire is connected to another fire
- Attracts attention of something nearby
- Light from fire shows another plane of existence
- Fire violates a taboo