Do you wince at the thought of roleplaying through a long journey? You’re not alone. Chris and Andy chat about what makes the difference between a travel sequence that is tedious, and one that adds something compelling to your campaign.
Podcast Archives:
Episode 34 — Social Distancing Special: How Do You Run an Online Game?
If you’re a GM stuck at home during this time of social distancing, you’re almost certainly giving some thought to running your favorite RPG online. What should you know going in? Andy and Chris are wondering the same thing, so they’ve convened a special panel discussion with returning guests Kyle and Murph to talk through …
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Episode 33 – How do you run games when your group is just one or two players? (with Shel Kahn)
We’ve all been there. It’s game night and over the course of the day everyone is cancelling until you only have 1 or 2 players. Do you cancel? Do you play a board game instead?! Or do you embrace the smallness and see what happens? Shel Kahn joined us this week to roll on the …
Episode 32 – How Do You Handle Romance and Shopping in Your Games?
Donn Stroud joins us to talk about two things that are a major part of life that sometimes get missed in tabletop games: romance and shopping! Unsurprisingly, we had more to say about one of these things than the other. Appendix: Mothership and Dead Planet Lesser Key to the Celestial Legion – cowritten with James …
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Episode 31 — How Do You Establish Mood and Avoid an “Adventure Slapstick” Tone in Your Games?
Joking around with your friends around the game table is great, but sometimes you want to steer away from that default “adventure slapstick” vibe. How do you establish the appropriate mood for the game you’re running? Andy and Chris discuss this, along other diverse topics including Games You Should Play in Art Museums and Chris’ …
Episode 30 – When Do You Look Up Rules?
Chris and Andy chit-chat about some recent games they ran. Then we dive into our topic about the most fun part about games: referring to the rules! Rules are arguably what makes a game a game; however, pausing the session to flip through a book can kill the narrative momentum at the table. So, dear …
Episode 29 — Do You Run Published Adventures or Create Your Own? (with Jess Snyder)
Guest GM Jess Snyder joins Andy and Chris to address the timeless question: do you run published adventures or exclusively homemade ones? And how do you address the challenges that arise with each approach?
Episode 28 — How to Introduce a New Game to Your Gaming Group
How do you go about bringing a new RPG to the table? Andy and Chris discuss—and do a little reflecting on the first year of Roll for Topic.
Holiday Special Part 2: Live Play-a-dungeon!
Happy holidays everyone! We’re back with an episode in which we play through the dungeon that we made during the last episode. Andy is your esteemed GM for this one and we were pleased to have Aaron, Matt, and Brandon join in as players! If you liked this two-part experiment of building and playing a …
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Holiday Special Part 1: Live Build-a-Dungeon (with guest GM Kyle Latino)
As a change of pace for the holidays, Andy and Chris team up with previous guest Kyle to design a dungeon one-shot on the fly! Will the end result be a masterpiece of adventure design or a hilarious trainwreck that features psychic whales, post-apocalyptic shopping malls, and something called a “hyperskeleton”? Tune in to find …
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