Chris and Andy chit-chat about some recent games they ran. Then we dive into our topic about the most fun part about games: referring to the rules! Rules are arguably what makes a game a game; however, pausing the session to flip through a book can kill the narrative momentum at the table. So, dear …
Podcast Archives:
Episode 29 — Do You Run Published Adventures or Create Your Own? (with Jess Snyder)
Guest GM Jess Snyder joins Andy and Chris to address the timeless question: do you run published adventures or exclusively homemade ones? And how do you address the challenges that arise with each approach?
Episode 28 — How to Introduce a New Game to Your Gaming Group
How do you go about bringing a new RPG to the table? Andy and Chris discuss—and do a little reflecting on the first year of Roll for Topic.
Holiday Special Part 2: Live Play-a-dungeon!
Happy holidays everyone! We’re back with an episode in which we play through the dungeon that we made during the last episode. Andy is your esteemed GM for this one and we were pleased to have Aaron, Matt, and Brandon join in as players! If you liked this two-part experiment of building and playing a …
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Holiday Special Part 1: Live Build-a-Dungeon (with guest GM Kyle Latino)
As a change of pace for the holidays, Andy and Chris team up with previous guest Kyle to design a dungeon one-shot on the fly! Will the end result be a masterpiece of adventure design or a hilarious trainwreck that features psychic whales, post-apocalyptic shopping malls, and something called a “hyperskeleton”? Tune in to find …
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Episode 25 — How Do You Deal with Anxiety as a GM?
Call it stage fright, nervousness, or GMing anxiety, but all gamemasters must deal with it. What are some ways to minimize it? Andy and Chris discuss. Episode 25 appendix: Hotel Artemis. The Improv for Gamers book. The videogame Ion Fury. Junji Ito’s horror manga Uzumaki.
Episode 24 – Do You Read the Block Text in Your Adventure? (special guest, Aaron)
We’re joined by Aaron this week to talk about reading the written block text from adventures. When there’s block text in the adventure module you’re running, do you read it out loud? Verbatim, do you paraphrase, do you throw it all away because you know best?! Join us as we talk all about narrating at …
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Episode 23 – How to Introduce Non-Gamers to Your Game
This week it’s just Andy and Chris jabbering about how to introduce non-gamers to your game. We talk about such things as: character creation, whether players should have to read the rules cover to cover, and when and how to introduce mechanics into the game. Appendix: The Adventure Zone’s MaxFunCon East Live show where they …
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Episode 22 — How to Handle Doors in Dungeons (with guest Al McWilliams)
Guest GM Al McWilliams joins Andy and Chris to talk about his Damage Dice Kickstarter, and to talk about the question that’s on every GM’s mind: How do you handle doors in dungeons? Episode 22 appendix: The Damage Dice Kickstarter project Gyld, Al’s company that makes cool gaming stuff Orcpub, a character generator for D&D …
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Episode 21: What Elements from Other Media do You Bring into Your Tabletop Games? (with Audrey Huggett)
Audrey, who was on the show back in Episode 13, came back on to talk a bit about how the AADL RPG Fest went and then to help us think about what stuff from other media (videogames, movies, books, etc.) we bring into our tabletop games. Unsurprisingly a LOT of stuff came up in this …