Episode 20 - The Shortest Episode: Running Halloween Themed Games
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Andy is out sick this week so rather than skipping Chris decided to jump on the mic and blab about whatever struck his fancy for a few minutes, which happened to be running Halloween themed games! It’s only September; however, if you’re planning on doing something for Halloween now is the time to start prepping! …
Episode 19 — How to Run a Convention Game (with John Corey)
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Gamemastering a roleplaying game at a convention is a much different ball game than running for your home group. Guest GM John Corey returns as we discuss the fine art of running games at conventions! Episode 19 appendix: Ann Arbor District Library RPGFest U-Con Numenera Phoenix Dawn Command …which is different than Phoenix Command Dungeon …
Episode 18 - 7th Sea Campaign Retrospective with Matt Wilson
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Matt, one of our first guest GMs, recently wrapped up a two-year campaign of 7th Sea, so we invited him back to reflect on what he’s learned. Also, we touch on the topic of using history to inform gaming. Episode 18 appendix: 7th Sea, second edition. 7th Sea, first edition. Eternal Lies.
As a change of pace from our usual format, we’re talking about Gencon 2019, from which Andy just returned! Chris and Andy discuss some GMing takeaways from the con. Episode 17 appendix (mostly games that Andy played at Gencon): Gencon, of course. The Mothership RPG. Band of Blades. Eclipse Phase. Cthulhutech. Delta Green. @geekteachin, who …
Episode 16 - How to Send Off a Player Who's Leaving Your Game
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What do you do when one of your players has to leave the game for good? Hopefully, you give them a fun in-game send-off. Chris and Andy discuss what makes for a good farewell salute to departing players. Also: we want to hear your suggestions for topics to cover! Drop us a line if you’ve …
Episode 15 - Theater-of-the-mind vs. Maps, Minis, and Other Visual Representations (with Murph)
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We’re joined by Murph to talk about how to bring the action at the table alive. Do you paint word pictures, or slap down some gorgeously painted miniatures? If you have any feedback, praise, or criticism, we want to hear about it! Visit our contact page for how to get your message directly to us. …
Episode 14 - How to Create and Use Monsters in a Game (with Kyle Latino)
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This episode we’re joined by Kyle Latino, our first returning guest (!), to discuss monsters. Listen as we all admit to just re-skinning existing monsters from the Monster Manual as needed. Episode 14 appendix: Fantasy Fun Council on itch.io – Kyle’s tables and supplements. Powered by the Apocalypse – the system all D&D DM’s secretly …
Episode 13 — How to Prepare to Run a Roleplaying Game (With Audrey Huggett)
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We’re joined by GM and librarian Audrey Huggett to talk about preparing to run an RPG. We also hear about Audrey’s successful efforts to bring roleplaying events to the library! Episode 13 appendix (aka show notes): Murder at Raccoon Ranch, a massive roleplaying/mystery event that Audrey hosted at her library. The In Between: Quest for …
Episode 12 — How to Handle Randomness in Your Games
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How do you incorporate random elements into your games? Do you rely heavily on randomness or do you downplay it? Andy and Chris discuss the fun (and occasional terror) that random elements bring to a roleplaying game. Episode 12 appendix (aka show notes): The D&D Starter Set, featuring the adventure “Lost Mines of Phandelver” which …
Episode 11 — How to Track Combat Details (with Jason Matteson)
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What’s the best way to track and manage hit points and other details during an RPG combat scene? Guest GM Jason Matteson joins Andy and Chris to discuss this practical question! Episode 11 appendex (aka show notes): Habler’s Purse, a magic item that Jason created and makes available at the Dungeon Master’s Guide store (pay-what-you-want). …